![]() It's just a matter of vision more or less. Modders can do it so can developers with all the tools. RoboCop: Rogue City is a first-person shooter game developed by Teyon and published by Nacon.The game features an original storyline based on the RoboCop films, with Peter Weller reprising his role as the titular character.It was released for PlayStation 5, Windows, and Xbox Series X/S on 2 November 2023. Yes it's very costly loosing potential customers because what you are talking about isn't really that expensive or time consuming at all. Comparatively, developer Teyon’s other big project, Terminator: Resistance, was only 32GB across all platforms. The sizes have been confirmed by the official PlayStation download and Steam, as well as the Microsoft Store. The same way Robo did in the first movie (also in the second movie) when he raided the drug factory and did that fancy shooting after locking on all the targets. The file size for RoboCop: Rogue City is about 40GB on both PlayStation 5 and Xbox Series X/S and 51 GB on PC. One really terrific way that could work is if you would be able to do "fancy shots" after you've locked on the enemy with the targeting system, and when that happens, the view switches to third person and in a cinematic fashion from different angles. An optional third person view with good animations would have been awesome. ![]() The game runs on the Unreal Engine 5, and like the other UE5 games, at the time of writing, it’s facing errors and issues. Especially if the game was made in first person from the ground up.īut I agree with you 100%. RoboCop: Rogue City has seen a positive reception from critics and players alike. Often when you have both, the animations are not that good when you're in third person. Originally posted by Sakishiro:It's very difficult, costly, and takes a tremendous amount of more work to implement both first person view and third person view in a game, and make it work well. ![]()
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